
and I'll get booted to some other part of the building. Obviously, this is a temporary arrangement eventually some new guy will be hired to run P.D. "Better the devil we know than the deep blue sea," Steve said.Īt lunch, Doug said: "You seem to have a very strong entrepreneurial bent." I was surprised, and said something about how I'd probably inherited it from my father.Ĭoming out here was definitely the right thing to do. He'll be taking my desk, the better to stay in touch with the people. DOUG HIMSELF will be taking over as acting head of P.D. He's leaving to head up Broderbund's fledgling board games division. Actually, I could keep working on it for a month, if I didn't have so much else to do. I tested it out by digitizing a page out of Muybridge. Today I stayed till around 7 and got DRAY pretty much finished. It sounds like a pain but I think it's the best way.Īnother solid workday. I finally (tentatively) settled on photographing the frames one by one with a regular 35mm camera, getting prints made, then (after retouching as needed) digitizing the prints with a regular Sony video camera.
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Spent much of today working on the logistical problem of how to get the footage from a VHS tape into the computer. She spent 15 minutes showing me the house, but I don't think I ever quite convinced her I was serious. When I rang the doorbell the lady peered around me and said, "Is your mother down there?" Looked at a house in Mill Valley, on a shady road winding through the redwoods. You can also find out more about the book at Mechner's site, or buy it for your Kindle-compatible device at Amazon. You can read more about Pierce on Mechner's blog. In particular, he credits his friend and collaborator Tomi Pierce with many important insights. Notably, Mechner speaks and writes about those who helped shape the game, which he developed himself - but not without assistance. One day this is going to be the greatest game of all time, and then two days later I don’t know if I should even finish it." But since these journals are what I actually wrote on that day, at that moment, there’s a lot of ping-ponging back and forth. "If I were to write my memoir of Prince of Persia now, with hindsight, I would put everything in perspective, give everything the appropriate weight. Of the book, Mechner tells Gamasutra, "In a way, I feel that that gives a lot truer picture" of the development of Prince of Persia than a newly-written book would. To compliment these selections, hand-picked for Gamasutra by Mechner himself, Gamasutra is happy to present a brand new interview about his experiences.

These extracts of his new e-book, The Making of Prince of Persia, clearly show how the game took shape over the course of its lengthy development process. Over the course of three year period of development, Mechner would partner with Broderbund Software, move to California to work on the game, and radically rethink and retool the game. In 1986 Jordan Mechner began work on the game that would define his career, Prince of Persia, on the Apple II.
